Welcome to the Interactive Audio Special Interest Group... Celebrating 20 Years in 2014

Our mission is improving the performance of interactive applications by influencing hardware, software, and tool design. We bring together developers of audio software, hardware, and content to produce research reports and recommended practices. Anyone with a commercial interest in audio for interactive entertainment is encouraged to become a member of the IASIG.

News & Events

IASIG members were speakers, moderators, and panelists for several sessions on the Game Audio Track at the 137th AES International Convention in LA.


We held our 19th Annual Audio Town Hall Meeting at GDC in San Francisco in March, with a Game Audio Legends panel featuring Brian Schmidt, Guy Whitmore, Clint Bajakian, Michael Sweet, and Kurt Heiden. We also held our Annual Audio Mixer at the ThirstyBear Brewing Company, with free food, drink, and prizes. Read the summary here, or view the videos, photos, and stories on Facebook.

IASIG participated in ATMM 2013, hosted by the Department of Communication and Design at Bilkent University, Ankara, Turkey (Oct 31-Nov 1, 2013).

Game Audio Education Curriculum Guidelines
Learn what IASIG experts and top educators recommend for institutions that want to
teach audio for games and interactive applications. Download our curriculum guidelines.

See more books on Interactive Audio at Amazon.com...


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