March 7 - 9, 2007 - San Francisco CA


IASIG Events at 2007 Game Developers Conference

The IASIG was formed at GDC as a way for audio experts to collaborate on advancing the art and science of interactive audio. Since 1994 the IASIG has helped shape the tools and standards for interactive audio in game consoles, set-top boxes, personal computers, and wireless devices.

 

Game Audio Party
Wednesday
March 7 2007
6:00 pm to 10:00 pm

We're throwing our third annual Party for Game Audio Professionals! There'll be free drinks and appetizers, plus we'll be giving away over $2000 of merchandise from Creative Labs, WaveArts, BIAS, Backbeat Books, and O'Reilly Media

You must be an IASIG member or GDC Audio Track attendee to attend this special social event for game audio professionals. Invitations will be provided in the Conference Bag handed out to all GDC Conference Attendees.

Thanks to sponsor Dolby Labs for making this event possible.

The Chieftain Pub
198 5th Street (corner of Howard)
(415) 615-0916







Annual Town Hall Meeting
Friday
March 9 2007
1:15 pm to 2:15 pm


The Annual IASIG Town Hall Meeting will be in Moscone West Room 2007. This event is open to anyone attending GDC (including exhibits only). Come learn how IASIG advances the art and science of interactive audio, and how you can participate.


Interactive Audio at 2007 Game Developers Conference

The following GDC sessions should be of interest to the interactive audio community.
See the GDC web site for final scheduling.
Speaker names in bold are IASIG members.

 

TITLE

SPEAKERS

TIME

SESSION TYPE

Mobile Audio Has Gone Bizerk! Steve Horowitz, Brad Fuller, Devin Maxwell, Chris Grigg THU
5:30 PM — 6:30 PM
Audio/60-minute Panel
Music: Design, Production and Implementation Clint Bajakian, Chuck Doud, Matt Levine, Jonathan Mayer THU
4:00 PM — 5:00 PM
Audio/60-minute Panel
Advanced Audio Techniques for Racing Games: Creating Audio for Forza Motorsport2 Mike Caviezel, Greg Shaw, Joel Robinson FRI
9:00 AM — 10:00 AM
Audio/60-minute Lecture
Anatomy of an Experimental Game Score Garry Schyman FRI
9:00 AM — 10:00 AM
Audio/60-minute Lecture
Painting an Interactive Musical Landscape Koji Kondo WED
4:00 PM — 5:00 PM
Audio/60-minute Lecture
Advanced Granular Synthesis for Next Generation Games Leonard Paul FRI
12:00 PM — 12:20 PM
Audio/20-minute Lecture
Realtime Physically Based Sound Synthesis for Games Nikunj Raghuvanshi,Ming Lin FRI
12:40 PM — 1:00 PM
Audio/20-minute Lecture
Advanced Audio Techniques in UnrealEngine3 Daniel Vogel, Carlo Vogelsang, Will Brandt, Nick Whiting FRI
2:30 PM — 3:30 PM
Audio/ 60-minute Sponsored Session
Dolby Digital: The Hear and Now (Sponsored by Dolby) Hiroaki Kondo, John Griffin WED
10:30 AM — 11:30 AM
Audio/ 60-minute Sponsored Session
Next-Generation Cross-Platform Audio Technology With OpenAL Simon Goodwin, Peter Harrison FRI
12:00 PM — 1:00 PM
Audio/ 60-minute Sponsored Session
Sound Ideas for Game Developers: Taking Audio Beyond 5.1 (Sponsored by Dolby) Matt Tullis THU
10:30 AM — 11:30 AM
Audio/ 60-minute Sponsored Session
The Future of Audio on Windows and Xbox 360 Brian Schmidt FRI
10:30 AM — 11:30 AM
Audio/ 60-minute Sponsored Session
THX Neural Audio: Taking Surround Sound to the Next Level Mark Tuffy, Geir Skaaden THU
12:00 PM — 1:00 PM
Audio/ 60-minute Sponsored Session

Working Groups

Interactive XMF
The worlds first open format for interactive audio content...

Game Audio Education
Resources for students and educators about interactive audio...

Resources

Industry Jobs
View free listings from MMA/IASIG Member Companies...

Interactive Audio Wiki
Learn about the tools & techniques for making Interactive Audio...

"Ask the IASIG" Web Forum
Ask our experts about the art or technology of Interactive Audio...