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March 7 - 9, 2007 - San Francisco CA
IASIG Events at 2007 Game Developers Conference |
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The IASIG was formed at GDC as a way for audio experts to collaborate on advancing the art and science of interactive audio. Since 1994 the IASIG has helped shape the tools and standards for interactive audio in game consoles, set-top boxes, personal computers, and wireless devices.
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| Game Audio Party Wednesday March 7 2007 6:00 pm to 10:00 pm |
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| We're throwing our third annual
Party for Game Audio Professionals! There'll be free drinks and
appetizers, plus
we'll be giving away over $2000 of merchandise from Creative
Labs, WaveArts, BIAS, Backbeat
Books, and O'Reilly Media.
You must be an IASIG member or GDC Audio Track attendee to attend this special social event for game audio professionals. Invitations will be provided in the Conference Bag handed out to all GDC Conference Attendees. Thanks to sponsor Dolby Labs for making this event possible. The Chieftain Pub |
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| Annual Town Hall Meeting Friday March 9 2007 1:15 pm to 2:15 pm |
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Interactive Audio at 2007 Game Developers Conference |
| The following GDC sessions should be of interest to the interactive audio community. See the GDC web site for final scheduling. Speaker names in bold are IASIG members.
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TITLE |
SPEAKERS |
TIME |
SESSION TYPE |
| Mobile Audio Has Gone Bizerk! | Steve Horowitz, Brad Fuller, Devin Maxwell, Chris Grigg | THU 5:30 PM — 6:30 PM |
Audio/60-minute Panel |
| Music: Design, Production and Implementation | Clint Bajakian, Chuck Doud, Matt Levine, Jonathan Mayer | THU 4:00 PM — 5:00 PM |
Audio/60-minute Panel |
| Advanced Audio Techniques for Racing Games: Creating Audio for Forza Motorsport2 | Mike Caviezel, Greg Shaw, Joel Robinson | FRI 9:00 AM — 10:00 AM |
Audio/60-minute Lecture |
| Anatomy of an Experimental Game Score | Garry Schyman | FRI 9:00 AM — 10:00 AM |
Audio/60-minute Lecture |
| Painting an Interactive Musical Landscape | Koji Kondo | WED 4:00 PM — 5:00 PM |
Audio/60-minute Lecture |
| Advanced Granular Synthesis for Next Generation Games | Leonard Paul | FRI 12:00 PM — 12:20 PM |
Audio/20-minute Lecture |
| Realtime Physically Based Sound Synthesis for Games | Nikunj Raghuvanshi,Ming Lin | FRI 12:40 PM — 1:00 PM |
Audio/20-minute Lecture |
| Advanced Audio Techniques in UnrealEngine3 | Daniel Vogel, Carlo Vogelsang, Will Brandt, Nick Whiting | FRI 2:30 PM — 3:30 PM |
Audio/ 60-minute Sponsored Session |
| Dolby Digital: The Hear and Now (Sponsored by Dolby) | Hiroaki Kondo, John Griffin | WED 10:30 AM — 11:30 AM |
Audio/ 60-minute Sponsored Session |
| Next-Generation Cross-Platform Audio Technology With OpenAL | Simon Goodwin, Peter Harrison | FRI 12:00 PM — 1:00 PM |
Audio/ 60-minute Sponsored Session |
| Sound Ideas for Game Developers: Taking Audio Beyond 5.1 (Sponsored by Dolby) | Matt Tullis | THU 10:30 AM — 11:30 AM |
Audio/ 60-minute Sponsored Session |
| The Future of Audio on Windows and Xbox 360 | Brian Schmidt | FRI 10:30 AM — 11:30 AM |
Audio/ 60-minute Sponsored Session |
| THX Neural Audio: Taking Surround Sound to the Next Level | Mark Tuffy, Geir Skaaden | THU 12:00 PM — 1:00 PM |
Audio/ 60-minute Sponsored Session |



