IASIG @ GDC in 2007


September 5 - 7, Austin TX

IASIG Members Chris Grigg, Guy Whitmore, Peter Drescher, David Mollerstedt, and Jeff Wesevich each lead sessions on interactive audio for industry colleagues. Mollerstedt's talk was "HDR Audio: Adaptive Prioritized Mixing in Frostbite." Drescher presented "How Broadband Phones Will Affect Mobile Game Audio." Whitmore presented "Creatively Managing Audio Teams and Production on Multiple Games," and Grigg's talk was "Introducing the Interactive XMF Standard for Interactive Audio." Check the conference site, AustinGDC.net, for details and final schedules. IASIG Member Brian Schmidt was the Audio Keynote.


March 7 - 9, San Francisco CA

IASIG Party & Mixer

We celebrated our 12th anniversary with a party at the Chieftain Pub in San Francisco. The event was open to all GDC Audio Pass holders and interactive audio pros. We were delighted to see many newcomers show up at our subsequent Town Hall Meeting to propose Working Groups based on discussions that started at the party. Special thanks to Dolby Labs for sponsoring the event, and to Creative Labs, BIAS, Wave Arts, Backbeat Books, and O'Reilly Media for providing over $2,000 in prizes for our raffle. 

IASIG 10th Anniversary Party

Once again, the IASIG filled the Chieftain Pub with top interactive audio developers, who enjoyed refreshments, networking, and dozens of great audio prizes. (Photos courtesy of David Battino.)

IASIG Town Hall Meeting

The Annual IASIG Town Hall Meeting @ GDC was one of the most lively and energetic in recent history.

Tom White, speaking as one of the organization's founders, began the meeting by providing a history and overview of the IASIG. He explained that the IASIG was formed in response to requests at GDC from composers, sound designers, programmers, and hardware and software developers to work together on designing the tools and platforms for interactive entertainment. Tom said the open forum discussion at the Town Hall Meeting is an important way to find out what the hot topics are and who wants to work on them. 

Kurt Heiden (IASIG Chair) then conducted a review of recent IASIG projects, presented by Working Group Chairs:

Kurt then opened the floor to attendees to ask questions or propose topics for discussion. Topics included:

Thanks to everyone who took time to attend the IASIG meeting at GDC, and especially to our new members who completed the membership application and joined on the spot.

IASIG Town Hall Meeting

IASIG members and visitors took the floor to identify problems in interactive audio and start brainstorming possible solutions via IASIG Working Groups. (Photos courtesy of David Battino.)

Schedule of Recommended Sessions at 2007 GDC

If you missed attending the 2007 GDC, or just want a reminder, click here for a list of scheduled sessions addressing Interactive Audio topics.

Working Groups

Interactive XMF
The worlds first open format for interactive audio content...

Game Audio Education
Resources for students and educators about interactive audio...

Resources

Industry Jobs
View free listings from MMA/IASIG Member Companies...

Interactive Audio Wiki
Learn about the tools & techniques for making Interactive Audio...

"Ask the IASIG" Web Forum
Ask our experts about the art or technology of Interactive Audio...