IASIG Events at 2009 Game Developers Conference |
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The IASIG was formed at GDC as a way for audio experts to collaborate on advancing the art and science of interactive audio. Since 1994 the IASIG has helped shape the tools and standards for interactive audio in game consoles, set-top boxes, personal computers, and wireless devices. |
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IASIG Pro Audio Party Wednesday March 25 2009 6:00 pm to 9:00 pm The Chieftain Pub |
Event Sponsors: |
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Don't miss this annual party for Game Audio Professionals! There'll be free drinks and appetizers courtesy of Firelight Technologies (makers of FMOD) and Dolby Labs, plus a raffle for free merchandise from Samson/Zoom, iZotope, Wave Arts, and Antares... over $4000 retail value! You must be an IASIG member or attending GDC as an audio professional to attend this special social event. Invitations will be provided in the Conference Bag handed out to all GDC Conference Attendees. The IASIG Mixer is the premier GDC social event for game audio professionals. Come and hang out with the biggest names in audio for games and interactive entertainment. |
Giveaway Sponsors:
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| Annual IASIG Town Hall Meeting Friday March 27 2009 1:15 pm to 2:15 pm Moscone West Room 2014 |
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| Sound designers, composers, audio programmers, and educators: Find out what the Interactive Audio Special Interest Group is doing for YOU at our 14th Annual Town Hall Meeting! This year we're unveiling our comprehensive Game Audio Education Curriculum, developed by industry-leading educators, audio directors, composers, and sound designers. We'll also provide an update on iXMF, and solicit feedback on other IASIG projects.
The IASIG exists to advance the state of the art in interactive audio for
computers, online experiences, and mobile applications. This annual
meeting is YOUR chance to improve the tools and resources we all use. Come
offer your ideas! All audio pros are welcome. |
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Interactive Audio at 2009 Game Developers Conference |
| The following GDC sessions should be of interest to the interactive audio community. See the GDC web site for final scheduling. Speaker names in bold are IASIG members.
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TITLE |
SPEAKERS |
TIME |
SESSION TYPE |
| Using Source Filter Synthesis | Francois Thibault | Wednesday 12:00pm — 1:00pm |
60-minute Lecture |
| Procedural Speech Generation: How to Achieve Open Ended Dialog in Games Using Speech Technology | Paul Taylor | Wednesday 2:30pm — 3:30pm |
60-minute Lecture |
| DSP: Shaders and Lighting for Audio | Guy Whitmore | Thursday 9:00am — 10:00am |
60-minute Lecture |
| Experiences and Rare Insights into the Video Game Music Industry | Hitoshi Sakimoto | Thursday 9:00am — 10:00am |
60-minute Lecture |
| User-Generated Content: LITTLEBIGPLANET's Audio Approach | Kenneth Young | Thursday 4:30pm — 5:30pm |
60-minute Lecture |
| What's Real About Virtual Reality Audio and What Does it Mean for Next-Gen Audio Design? | Simon Carlile | Friday 9:00am — 10:00am |
60-minute Lecture |
| Pure Audio: Creating Dynamic and Responsive Sound | Jeremy Mayne | Friday 12:00pm — 12:20pm |
20-minute Lecture |
| IASIG Town Hall Meeting | IASIG | Friday 1:15 — 2:15 |
Special Event |


