March 9-13, 2010 - San Francisco CA


IASIG Events at 2010 Game Developers Conference

The IASIG was formed at GDC as a way for audio experts to collaborate on advancing the art and science of interactive audio. Since 1994 the IASIG has helped shape the tools and standards for interactive audio in game consoles, set-top boxes, personal computers, and wireless devices.


Event Sponsors

  

IASIG Audio Mixer
Chevys @ 201 3rd Street
 
Thursday March 11, 6:30p-9:30p

Don't miss the annual party for Game Audio Professionals, sponsored by fmod and Dolby! There'll be free drinks and appetizers, plus a raffle for free merchandise from the companies below! 

Giveaway Sponsors

       

Any audio professional attending GDC is welcome at this special social event. (Show your GDC Audio Pass or audio-related business card for entry.) 

The IASIG's "Audio Mixer" is the premier GDC social event for game audio professionals. Come and hang out with the biggest names in audio for games and interactive entertainment.

15th Annual IASIG Town Hall Meeting
Moscone North #132
Saturday, March 13, 12:00p-1:00p

Sound designers, composers, audio programmers, and audio educators: The Interactive Audio Special Interest Group is YOUR opportunity to advance the state of the art in interactive audio for computers, online experiences, and mobile applications. Come and offer your ideas at our 15th Annual Town Hall Meeting! All audio professionals are welcome.

Town Hall Meeting Agenda (tentative):

  • Game Audio Curriculum Guidelines presentation
  • Interactive XMF project update
  • Public forum
 

Interactive Audio Conference Sessions & Events

The following GDC sessions should be of interest to the interactive audio community.
See the GDC web site for final scheduling.
Speaker names in bold are IASIG members.

 

TITLE

SPEAKERS

TIME

 TYPE

Adaptive Music: The Secret Lies Within Music Itself Clint Bajakian
Saturday, 1:30pm — 2:30pm Lecture
After the iPhone...what? Jeff Essex
Peter Drescher
Dave Sparks
Aaron Higgins
Thursday, 10:30am — 11:30am Panel
An Adaptive, Generative Music System for Games Kurt Larson
Chris Mayer
Jim Hedges
Thursday, 1:30pm — 2:30pm Panel
Audio Boot Camp Scott Selfon
Dan Bardino
Wednesday
10:00am — 6:00pm
Tutorial
Composer Challenge GDC 2010 Lennie Moore
Mick Gordon
Jeff Ball
Igor Nemirovsky
Jan-SOeren Haas
Joe Thwaites
Friday, 4:30pm — 5:30pm Panel
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System Yoshinori Tsuchida
Tomohiro Yajima
Thursday, 9:00am — 10:00am Lecture
Game Audio Network Guild Annual Town Hall Meeting Various
Thursday,
12:00pm — 1:00pm
Special
Event
IASIG Game Audio Party @ Chevys (201 3rd Street) Various Thursday,
6:30pm — 
9:30pm
Special
Event
IASIG 15th Annual Town Hall Meeting Various Saturday,
12:00pm — 1:00pm
Special
Event
Lost Planet 2: Bridging the Gap Between Developer and Contractor Peter Zinda
Tomoya Kishi
Thursday, 3:00pm — 4:00pm Lecture
Making a Car Sound Like a Car - An Audio Vivisection of One of the Cars of FORZA MOTORSPORT 3 Greg Shaw
Mike Caviezel
Thursday, 10:30am — 11:30am Lecture
Materials vs. Audio: Object Interaction Sound Design in Halo Jay Weinland
Friday, 9:35am — 10:00am Lecture
Procedural Audio for Video Games: Are we there yet? Nicolas Fournel
Friday, 1:30pm — 2:30pm Lecture
Raising The Bar: A Bioshock 2 Audio Post-Mortem Michael Kamper
Michael Csurics
Guy Somberg
Thursday, 4:30pm — 5:30pm Panel
Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation. Garry Schyman
Paul Gorman
Friday, 9:00am — 10:00am Lecture
Sound and Music as Narrative In Flower Steve Johnson
Vincent Diamante
Saturday, 10:30am — 11:30am Lecture
The Musical Recipe of Emotion Tom Salta
Laura Karpman
Marty O'Donnell
Jason Hayes
Chance Thomas
Thursday, 9:00am — 10:00am Panel
Thin Gray Line: Musical Sound Design Explored Troels Folmann
Thursday, 10:30am — 11:30am Lecture
Turn that noise off! Making Your Sound Effects Accessible Even When They're Not Heard. Karen Collins
Friday, 12:00pm — 1:00pm Poster
Session
We Value Your Feedback: Creating Responsive, Self-Modifying Audio Systems Scott Selfon Friday, 4:30pm — 5:30pm Lecture
Where It All Began: Lessons That Can Be Learned From "First Generation" Music Rod Abernethy
Alexander Brandon
Brian Schmidt
Brad Fuller
Tommy Tallarico
Friday, 1:30pm — 2:30pm Panel

Working Groups

Interactive XMF
The world's first open format for interactive audio content...

Game Audio Education
Resources for students and educators about interactive audio...

Resources

Interactive Audio Wiki
Learn about the tools & techniques for making Interactive Audio...

"Ask the IASIG" Web Forum
Ask our experts about the art or technology of Interactive Audio...

NEW! "Game Audio Relevance"
Tagged links to articles relevant to Game Audio...

Download IASIG Publications...
View/Post Industry Jobs...