Adaptive Audio Case Studies
From Interactive Audio Wiki
In the past, composers and sound designers have been on their own, figuring out the best approach to an effective adaptive score, reinventing the wheel yet again. Our intention is to build a critical mass of people and ideas, enabling us to move beyond the basic adaptive features heard in contemporary media. An open minded community is necessary to leap the technological -and psychological- hurdles which inhibit our ability to produce highly nuanced adaptive scores. If you have composed an Adaptive Audio score (one that changes according to user input) and would like to share your experience by posting a case study here, please let us know.
This article is an excerpt from a paper originally written for the book, DirectX Audio Exposed: Interactive Audio Development, published by Wordware, edited by Todd M. Fay (a.k.a. LAX). [ http://www.wordware.com/ ISBN 1-55622-288-2, price .95 ] This excerpt replaces DirectMusic terms with general adaptive audio terms that can be applied to any audio technology. If you're interested in learning about the specific DirectMusic techniques, process, and technology used in Russian Squares, read the full length article from the book (due out late summer or early fall 2003) The full length article is much longer than this excerpt and contains detailed information and instruction regarding the DirectMusic production process.
This article is an excerpt from a paper originally written for the book, DirectX Audio Exposed: Interactive Audio Development, published by Wordware, edited by Todd M. Fay (a.k.a. LAX). [ http://www.wordware.com/ ISBN 1-55622-288-2, price .95 ] This excerpt replaces DirectMusic terms with general adaptive audio terms that can be applied to any audio technology. If you're interested in learning about the specific DirectMusic techniques, process, and technology used in No One Lives Forever, read the full length article from the book (due out late summer or early fall 2003) The full length article is much longer than this excerpt and contains detailed information and instruction regarding the DirectMusic production process.
