Damian Kastbauer

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Damian Kastbauer

Lost Chocolate Lab : Technical Sound Design and Audio Implementation for Interactive Media


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Lost Chocolate Lab


0 A.D. Development Journal

I signed on as Sound Designer for this Historical RTS currently in production at WildFireGames called 0 A.D. ("zero ay-dee") in March of 2005. This freeware project is made up of a dedicated staff of volunteer individuals who have been working on the project for sometime, and involves every aspect of game development.

The scope of the project is massive in comparison to the smaller titles I have worked on and completed, so it has opened my eyes to some new ways of looking at the process of Asset Management and Audio Implementation. It is my hope that through my process there is something to be learned if you are just starting down the path of interactive game audio, and that through the painful process of cataloging my experiences and discovery you too can make an attempt at sorting out the black-art of implementation and push the audio boundaries into the future.

From the Beginning in Chronological Order:

0 A.D. Audio Development - An Introduction to this Delevopment Log

So it Begins - Preliminary discussion

Getting the Ball Rolling - String to pull together threads

Sound Doc v.01 - A first peak at the soon to be sprawling spreadsheet

OpenAL Primer - A quick intro to some functionality

Readable OpenAL Specifications - Like it says

Sound Doc v.03 - The next step with decisions

Q & A - Questions on Design

Audio Implementation Priority & Intensity - A discussion on scaling sounds

Tools & Preliminary XML - A look at the potenial for tools

XML Strategy - Deeper down the rabbit hole

Interface Sounds - A look at interface audio feedback

0 A.D. Audio Summary - A bulleted list of target audio features

Programming Ambient Sound - Topics related to integration

GDC 2006 Wrap Up - Carsten wins big and we both bag a great experience

ISACT Integration - A discussion on ISACT for implementation


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Field Recording for Video Games

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Sounds of Silence - Footsteps on a Budget

Swords - How to Make Friends and Wreak Havoc With Armor and Swords


Presentation - Sound Effects Basics for Video Games

From a presentation on Sound Effects Basics for Video Games given by Damian Kastbauer

Media

LCLPDF.gif Summary LCLPDF.gif Slides



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