Welcome to the Interactive Audio Special Interest Group
What is Interactive Audio?
"Interactive Audio" is audio in video games (for example) that changes according to listener input. The term "Interactive" is used to distinguish it from "linear" forms of audio (such as in films and in cut scenes in games) where the audio is decided in advance and always is the same no matter who is listening. The creation and delivery of Interactive Audio involves specialized skills and tools, and the close cooperation of composers, musicians, sound designers, programmers, educators, and software/hardware developers.
What is the IASIG?
The IASIG is an organization that brings together experts to share their knowledge and help improve the state of the art in audio for games, websites, and other interactive performances. Our members share tips and techniques, study trends, and create reports and recommendations that game developers, tool makers, and platform owners use to create better products.
Learn for Free!
Browse our site to see what topics IASIG members have discussed in the past, what recommendations they have made, and what they are discussing now. Registration is free (and required to view IASIG publications).
Want to help out? Anyone with a commercial interest in audio for interactive entertainment is encouraged to Join the IASIG to participate in discussions and contribute to IASIG recommendations.
IASIG's "Physical Modeling Plugin WG" is now signing up members.
GameSoundCon is coming Sept 27-28 to Los Angeles
GameSoundCon is the premier game
music and sound design conference.
IASIG Members save $50 off
registration with Code "GSCIASIG16".
IASIG @ GDC
Read about the topics discussed at our
Annual IASIG Town Hall Meeting
during the Game Developers Conference!
Click IASIG at GDC 2016 for more info!