Welcome to the Interactive Audio Special Interest Group

What is Interactive Audio?

"Interactive Audio" is audio for interactive media such as video games, AR/VR environments, and websites... anywhere the audio changes according to listener input. The term "Interactive" is used to distinguish it from "linear" forms of audio (such as in films and in cut scenes in games) where the audio is decided in advance and always is the same no matter who is listening. The creation and delivery of Interactive Audio involves specialized skills and tools, and the close cooperation of composers, musicians, sound designers, programmers, educators, and software/hardware developers.

What is the IASIG?

The IASIG is an organization that brings together experts to share their knowledge and help improve the state of the art in audio for games, websites, VR content, and other interactive performances. Our members share tips and techniques, study trends, and create reports and recommendations that game developers, tool makers, and platform owners use to create better products.

Learn for Free!

Browse our site to see what topics IASIG members have discussed in the past, what recommendations they have made, and what they are discussing now. Registration is free (and required to view IASIG publications).

Join Now!

Want to help out? Anyone with a commercial interest in audio for interactive entertainment is encouraged to Join the IASIG to participate in discussions and contribute to IASIG recommendations.


IASIG's "IASIG Physical Modeling Plugin Working Group" is now signing up members.


 

Coming Soon: Music and Audio for VR/AR

Technologies for Immersing Listeners in 3D Space.
Headphones vs. Multispeakers
Binaural vs. Ambisonics
Material Properties (Improved Reflections)
Sound (and Music) Object Metadata

Join Now!


 

GDC 2017

GDC 2017 is coming Feb. 27 - Mar. 3, 2017. Watch this space for
details about the annual IASIG Town Hall Meeting and other IASIG
Events at GDC 2017. In addition, Industry leaders from the IASIG
often speak at GDC panels and roundtables. As more details emerge,
we will post them here and on our Facebook Page. You can review
information about the IASIG at last year’s GDC here.

 


Books on Game Audio at Amazon