Status: Active

Publications (login required)

Other Resources

  • "Biff Boom Pow: Introducing Students to Sound for Games" (2013 GDC) A method for teaching the basics of sound to non-sound people, also good for beginner sound people by Karen Collins, Canada Research Chair in Interactive Audio at the University of Waterloo.
  • "The Game Audio Tutorial", courtesy of Richard Stevens (former IASIG EDUWG Chair) and Dave Raybould from Leeds Metropolitan University (U.K.). This is a game level within the Unreal engine that teaches some basic concepts of game audio. It is intended to be a useful resource for anyone interested in the subject.
  • Our Website Links page contains links to educational organizations.

WG Members (partial list)

Chair: Owen Peterson (Owner, SHATTERboom Studios)

Past Chairs: Richard Stevens (Leeds Metropolitan University), Steve Horowitz (Nickelodeon), Mike Worth (Westchester University of Pennsylvania, Drexel University), David Javelosa (Santa Monica College), Michael Sweet (Berklee College of Music), Karen Collins (University of Waterloo).

Members: Ufuk Onen (Bilkent University), Ken Felton (SCEA), Tim Duncan (Cogswell College), Michelle Sorger (Girls in Games), Michael Kelly (SCEE), Templar Hankinson (fmod), Karla Berry (National University), Robbie Kazandjian, Chris Grigg, Jeff Essex, Sean Beeson, Jim Rippie, Kurt Heiden, Linda Law.


‘Game Audio’ encompasses a diverse set of skills and concepts: from recording a tank, to hardcore DSP programming; from writing a tune for a mobile phone, to writing out string parts for a recording session with the London Symphony Orchestra... so defining a "game audio curriculum" is no simple task. Universities and Colleges around the world are interested in developing courses in this area, so the aim of the EDU Working Group is to provide guidance for course developers, which students may also use to understand what courses may be available to them.

The EDUWG goals include:

  • Shortening the learning curve of new audio personnel in game audio by providing resources that people can learn from.
  • Creating a clear reference for terminology and creation methods in the world of game audio.
  • Supplying schools with information to integrate game audio education into their curricula.

The EDUWG also maintains the industry's only dedicated, online game audio resource for educators and students - The IASIG Interactive Audio Wiki (